Crea animaciones en tu mac Pivot Espero te haya gustado, dudas o sugerencias en los comentarios, like y suscribete. ◆ New feature 'smart-stretch' which allows for more complex limb stretching. Read more about it under 'Segment Tools' when in Creation Mode. ◆ Individual node lock, see under 'Segment Tools'. Use to keep a single node in position regardless of other node/stickfigure movements. ◆ A 'Quick Menu' has been added to help quickly jump around menus. Can be shut off in settings menu, under 'App Tools'. ◆ Some bug fixes and tweaks. ◆ Something super secret has been added, good lucK. (Pro only) • 2.4.7 Sep 21, 2018. ◆ Fix for app-freezing in iOS 12. ◆ (2.4.6) Lag options, use them to improve performance when animating (look under undo/redo buttons). Quickbooks pro 2007 trial version. Easy configurable field level mapping gives you complete flexibility and control in importing your data. Transaction Pro will even enable you to edit your data prior to sending it into QuickBooks. ◆ (2.4.6) Textfields now have a few fonts from which to choose. ◆ (2.4.6) Zooming is much better and more responsive. ◆ (2.4.6) Filters can be toggled to low/high quality, for lag. Thief deadly shadows patch 1.2. ◆ (2.4.6) Option to have joined stickfigures scale with each other. ◆ (2.4.6) Parallax is now applied to camera scaling, if the stickfigure scales with the camera. ◆ (2.4.6) Watermark moved to be a project-wide option, either affecting all frames or no frames. ◆ (2.4.6) Some bug fixes and other changes. • 2.4.6 Sep 13, 2018. ◆ Lag options, use them to improve performance when animating (look under undo/redo buttons). ◆ Textfields now have a few fonts from which to choose. ◆ Zooming is much better and more responsive. ◆ Filters can be toggled to low/high quality, for lag. ◆ Option to have joined stickfigures scale with each other. ◆ Parallax is now applied to camera scaling, if the stickfigure scales with the camera. ◆ Watermark moved to be a project-wide option, either affecting all frames or no frames. ◆ Some bug fixes and other changes. ◆ Potential fix for distorted background images • 2.4.3 Aug 15, 2018. ◆ Textfields now have a 'text shadow' property. ◆ Can now change limb type in 'Modify Branch' window, in Creation Mode. ◆ Added 'intensity' to stickfigure glow filter (Pro only). ◆ (2.4.1) Fix sound import crash, other stability improvements. ◆ (2.4.0) Auto-Camera (look under 'Camera Tools'). Allows you to select a start/end frame - the camera will automatically move and tween between those two frames. Camera will automatically update and keep the camera movement smooth even if you add/delete frames in between. ◆ (2.4.0) Lock stickfigure to camera (look under 'Camera Tools'). As the name implies, you can now select stickfigures to lock to the camera. Also comes with parallax option for advanced users to get proper background depth and movement. Download lagu not afraid. ◆ (2.4.0) Modify branch (in Creation Mode only). You can now mass-modify a node and all of it's children at the same time. Replace a color, make all nodes static, move the nodes of an entire limb to the back/front, and more. ◆ (2.4.0) All import lists have changed. You can now preview stickfigures/sounds before importing them, and you can also select more than one stickfigure/sound to import at the same time. This applies for sending/submitting files as well. ◆ (2.4.0) Text can now rotate and be transparent. ◆ (2.4.0) Individual segments can now be flipped in Animation Mode, too. ◆ (2.4.0) Color picker now shows a list of recently copied colors. ◆ (2.4.0) Added a 'culling' option - if enabled, nodes outside of view aren't drawn. ◆ (2.4.0) Stage area made larger. ◆ (2.4.0) Added some sounds, search '239' in sound import window (Pro only). • 2.4.1 Aug 7, 2018. ◆ Fix sound import crash, other stability improvements. ◆ Other small changes and fixes to 2.4.0. Below are previous changes. ◆ Auto-Camera (look under 'Camera Tools'). Allows you to select a start/end frame - the camera will automatically move and tween between those two frames. Camera will automatically update and keep the camera movement smooth even if you add/delete frames in between.
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